May 2012 Writing Count

Total new word count for May: Roughly 9000.
Total word count for 2012: 95,000
Bottom line: Spent this whole month locked in mortal combat with a manuscript. Less counting, more combat-ting.


Next month will see more raw production of new material.

1 Tuesday
Major progress tonight, shut off the Internet and wrote without distraction. Overhauled two big chapters, proofed two more. Total new words written, probably 4K.

2 Wednesday
No writing, had to go to airport.

3 Thursday
More headway, but don't expect word counts for the next few days.

4 Friday
Frustrated. It's like every time I think I know what I'm doing, I don't.

5 Saturday
Better, but still pretty blocked.

7 Monday
Worked on the outline, think I've got it.

8 Tuesday
I don't got it. Wrote 1500 words of bullcrap.

9 Wednesday
Recounted multiple plot points to Schaara, got some feedback on how to make a decent female character respond to a crisis. Think I've got it fixed this time. We'll see tomorrow.

10 Thursday
Broke through the slogging parts. Will still need to go back and fix, but I think I've got it. Forging ahead.

12 Saturday
No writing yesterday, camped out. Did some reorganizing on the outline, it's coming together.

14 Monday
Fixed another chapter and tweaked more bullet points on the outline. Some new words written, not more than 500.

15 Tuesday
Picked at edits, but was tired from a night of hanging out with the guys at a hockey game, so not much progress.

16 Wednesday
More progress, completed a chapter and bridged a gap. Pretty much going to start over from here and do a read-through, fix the old problems and what not. Time to make a punchlist!

17 Thursday
YES FINALLY. Today was one of those days where much progress was made, and I feel like I finally cut out a lot of the crap from SIDEWINDER. Good times.

18 Friday
Better night of editing and piecing scenes together.

19 Saturday
Mostly cleanup on battle chapters. This version is still rough, but another cleanup will get it ready for other readers.

21 Monday
Cleaned up another two chapters, now I have to rewrite one of them from a different character's POV.

22 Tuesday
Deleted what I wrote yesterday, wrote anew today. Changed the ending, or at least the sequence of events leading up to it.

23 Wednesday
Pretty sure I did the same thing tonight that I did last night. About 1000 new words, but once again I'm not keeping track. Re-outlined the end.

24 Thursday.
Son of a...AGAIN. Deleted the end sequence. I'm just not addressing my conflicts properly. If you've got a dude crash-landing a jet in DC when a bunch of high-ranking politicians are in town, there's just going to be a lot of bad crap happening. Period.
Took a drastic measure to fix it. Feeling much better now, going to roll with it.

25 Friday
Rewrote the penultimate chapter. Only one to go now. About 1500 words today.

28 Monday
Finished this draft! Time to insert some cleanup stuff, then get ready for a read-through.

29 Tuesday
First night of working on a punchlist. I knocked out the simple stuff first, so that it doesn't get in the way of the bigger stuff. More to come.

30 Wednesday
Checked off all but 1 thing on the checklist, and that's just a matter of giving Sonia some Irish phrases to use. The rest is coming together nicely.

31 Thursday
We are officially underway with revisions, chapter-by-chapter. Woot woot! Did 2 tonight.

Posted by Graham | at 1:14 AM | 0 comments

Nerd Philanthropy

My one fear in committing to a career choice that would (hopefully) let me be a full-time author was the lack of practical contribution to the world. I was afraid that even if I was successful, I might get to the end of my life and realize "Crap, I didn't do anything that really mattered. I just had fun and made stuff up."

I even tried getting into medicine. I knew I didn't have the chutzpah to be a doctor, so I figured nursing would be a better fit. After two days of work at a rest home--the Pee Wee League of the nursing field--I hated it and knew that I would never be happy doing it. So I quit and changed my major.

In the years since, I've seen some examples of how good writers can accomplish great things in their careers. The obvious answer is philanthropy, but since that's as simple as "make a ton of money and give it to people who need it," it makes for an uninspiring blog post. So let's talk nerd philanthropy.

There are things that nerds can do to help people that simple philanthropy can't accomplish. Sometimes people need more than just a thing. More than just money. Sometimes their problem is more complex, and only a dedicated nerd artist can solve it. I'm no damn good at chemistry or nursing, so maybe this is what I need to do.

Let me illustrate this three ways. The first Nerd Philanthropist you should know is Roy Williams, a guy who lives in South Carolina. Roy's a gamer. A few years ago, he heard about a kid up in Canada, Jordan Verner, who loved video games but was blind. (Riddle me that, right?) Roy, being a great guy, found a way to beat Legend of Zelda: Ocarina of Time, whilst blindfolded. Read the story here.

Dude. That right there is amazing. How many of you have the patience to help a blind man beat a video game?

The second Nerd Philanthropist is...well, actually a tag-team, and they work at Marvel Comics. Their names are Bill Rosemann and Nelson Ribeiro. They received a letter from a New Hampshire woman whose four year-old son was deaf and loved comic books. Recently the boy had stopped wearing his hearing aid because superheroes don't wear hearing aids. Rosemann and Ribeiro then created a superhero who finds people in trouble with his hearing aid. Now the kid is wearing it again. Story here.



The third--and in my opinion, greatest--example of Nerd Philanthropy is Brandon Mull, the man who wrote the highly entertaining FABLEHAVEN series. (As a guy in my twenties, I'm not the target audience for middle-grade fantasy, but it's a great bunch of books.) The fifth and final book in the series came out in 2010, and everyone was jazzed up for it.

Perhaps nobody was more excited than a young boy named Chase who had a terminal case of cystic fibrosis. He had read all four books, but was in a pinch because his doctor didn't expect him to live to the fifth book's release date. Amid everything that the family was going through, someone got in contact with Brandon Mull and explained the situation. Mull then called the family and spent an hour and a half telling Chase how the series ended, a few months before the book launched.

I was there at the launch party in April of 2010, and witnessed something of a miracle. Chase had actually improved a little bit, enough to leave the hospital and come to Salt Lake City so he could attend the launch party in person. They brought him up on stage and made him an honorary member of the Knights of Dawn (a faction from the books). The capacity crowd gave him a standing ovation.

Chase passed away a few months later.

That was a great turning point for me, seeing an author help someone who was going through such a severe trial like that, giving him a great moment, a great memory for his family...letting him know that he mattered.  I knew right then that I wanted to be that kind of person, to do things like that if I was able.

I may never actually cure the deaf, blind, or terminally ill, but that doesn't have to stop me--or anyone--from using our unique talents to do what we can for them.

So I guess that part of me can rest assured that I can still do something really, really important in this line of work. That's the plan.

Have a nice week.

Posted by Graham | at 5:35 PM | 0 comments

Old Drawings: Comics, Anime, and Whimsical Things

This is one of the larger and more eclectic collections in my lineup of old drawings from high school, 'cause I didn't have enough of each kind to make its own category.

I would, if 3/4ths of my DragonBallZ sketches hadn't gone missing somewhere. But I'm not too saddened by that, save perhaps the loss of my Broly drawing, which was definitely my best. Anyway, here goes. 

Yes. DJ $horty. It says that. 


Not sure what I was going for here. An armored knight out in space, I guess. 

 My aforementioned buddy Joey asked me to re-draw an image from the front cover of a Witchblade comic. As a 15 year-old boy this drawing amused me, because I was a 15 year-old boy. 


 This was for my brother Ian, who got really into BMX in early 2000.

K.A. Applegate's Everworld books were still a thing that was happening in 2000, and this was my fan-art for the first book. The snake is Jormungand, and the wolf is Fenrir. 

 DBZ's Trunks.

 Another comical BMX sketch for my brother. 


This guy will cut you.


 A lesser-known Japanese anime called Guyver. There was a live-action movie version featuring Mark Hamill. If you hate yourself, go watch it. It's that bad. (And I've only seen the trailer.)

 My own take on a Guyver, with wings and a sword, because those things greatly improve the experience.

 Do you get it yet? I'm white. Also I saw Blink 182 in concert that summer, which is to say I didn't really know anything about punk rock. 

 Did this one when I should have been paying attention in Honors Government during senior year. 

Posted by Graham | at 8:00 AM | 0 comments

Old Drawings: Cars and Stuff

Sometime in the 2000-2001 school year, a friend bought me a book on "How to Draw Cars." I picked up a few more books in that series, and learned a few new techniques from them. 

Oh, I've kind of got a thing for Dodge. It was worse back then, but yeah...

And again, it needs to be stated for the record, I draw much better than this now. 





HA! Not a Dodge. Actually a BMW. Saw one of these on a summer road trip. 


Dodge again. 


Also definitely not Dodges. But it would be pretty sweet.

Also, if you try to use my signature from these drawings to forge my name anywhere, joke's on you 'cause my real signature is illegible! So ha. 

Posted by Graham | at 8:30 AM | 0 comments

Books Read in April


Janitors, by Tyler Whitesides

I'm glad Shadow Mountain is still publishing good middle-grade novels. FABLEHAVEN was obviously their most successful series, and I was kind of expecting this one to be similar to it. It wasn't, though--it didn't rely on any overdone mythology or familiar elements. The author set up a good world for the story, and I think it'll be popular with young readers. 


Acceleration, by Graham McNamee

First off, Graham is an excellent name for an author. I saw this book at the library and decided to hit it up, since it sounded a little like Dan Wells' I AM NOT A SERIAL KILLER. Turns out they're only similar in that they deal with teenagers and serial killers; other than that it takes a different tack. It's about a teenager in Canada who works at the Lost & Found for the local metro, and he stumbles across a serial killer's journal. He tries to decode the journal to prevent the killer from striking again. 
It's a short book, but very well-written, and it covers its bases well. Really glad to have found it. 



American Sniper, by Chris Kyle

Got this on audio. It's right up there with LONE SURVIVOR, giving loads of details about the life of a Navy SEAL. Not just their training and missions, but home life, family relations, and continuing on after losing comrades. Just an excellent volume, made me appreciate these men even more. 
(Being an accurate representation of the military, there is of course Adult Language.)

 
Burton & Swinburne: The Strange Affair of Spring-Heeled Jack, by Mark Hodder

Hmm. Not sure what to say about this one. The cover art for it (and its sequels) is amazing, and it feels like Hodder put in the work to master the language of the time period. It's inventive steampunk, but for some reason I just didn't get hooked on it. It plays on the old tale of Spring-Heeled Jack, an urban legend from Victorian England about a 7-foot man walking on spring-loaded stilts with an eerie blue aura about him. Apparently he went around assaulting women in the night, and was never caught.  
One thing I did find interesting, though, is that Hodder set up a Victorian steampunk world and then connected it very directly to ours...in a sense.
Spoiler alert: two hundred years in the future (from our time, i.e., 2200 AD), a man travels back in time to prevent one of his ancestors from committing a crime. Naturally he bungles the hell out of it, and as a result, Steampunk! Eugenics! Talking animals and high-tech machinery out of its time! I do credit Hodder with creativity, because I didn't expect that to be an aspect of the story after 150 pages of traditional steampunk setup. 


Sun and Moon, Ice and Snow, by Jessica Day George,

Surprisingly enough, this is the first (and only) book I've read by JDG, despite having met her a handful of times and even eating lunch with her (along with a large group of writers--she probably wouldn't remember me.) On Twitter she frequently mentions her Norwegian heritage, and this book is based on an old folklore tale/fairy tale/legend/something along those lines from Norway. It's about a girl with no name, the youngest in a house of a bajillion kids, who goes to live in an ice castle with a giant talking bear for a year.
And I really enjoyed it. Probably because the story is a lot deeper than the description I just put in above, but I don't want to give anything away. Good characters, good writing. 

The False Prince, by Jennifer Nielsen

This one was definitely my favorite read from last month. It's from the POV of an orphan boy who--along with three others--is recruited to imitate a long-lost prince after the king and queen are assassinated, leaving the nation with an empty throne. 

Just an amazing novel, extremely well-balanced, well put-together, built on strong characters in an interesting world with plenty of mystery, intrigue, and plot twists. Seriously, you get 2/3rds of the way through it and there's a giant punch to the stomach that elicits a verbal "DUDE! HE JUST...FOR SERIOUS...DUDE!"  That takes a respectable level of skill.

This book has been getting a lot of hype lately, and I think it deserves it. Some people have it vying to be the next HUNGER GAMES, and...well, I don't know. I suppose time and audience will tell. I certainly think it's an excellent novel, but I wonder if it will reach that level. 

One of its greatest strengths, aside from Sage (main character), is that it's set in a fantasy world but doesn't have any magic, any non-human races, any monsters or anything in it--at least not in the first book. I think elves were mentioned once, and only in passing, as if they didn't really exist. The book didn't rely on any of the fantasy stuff to keep my interest; it was all about character and conflict, and the burning need to know what happened next. That is something you can't fake. I'll be reading it again and recommending it to many people. 


Posted by Graham | at 8:00 AM | 0 comments

Old Drawings of Aliens and Monsters and So Forth

Continuing in the theme of the previous post, here are more of my old drawings, most of which are from high school. 


Undated, don't know when I did this one.


 Old school, this one's from '98 and it shows...


Done separately, possibly as part of something larger in '02. Got better at shading. I especially am proud of the character depth that I managed to convey with the dude on the right. You can tell how angry he is because he woke up with a cannon where his hand should be. Profound stuff, that. 


Creature from the Black Lagoon versus Terminator! Right? 

My attempt at one of the creatures from Pitch Black


Yeah I don't know what I was going for here. A lizard with a tail...and another tail on his head...and samurai swords. I swear I didn't do drugs


Thug Life. 

Armored death hyena! (The worst kind.) 


He's no double-tail samurai space lizard, but he does have a whoopin' stick


I think pretty much everyone who's every tried to draw fantasy art has started with a saurian eye.


THIS GUY did drugs.

This guy had a flamethrower. And a bony head.


He's not as ticked off as the previous bald dude with triple-jointed legs, because he can put his gun down.

Yeah...wow. 

Posted by Graham | at 8:00 AM | 0 comments

Old Drawings: Mecha Style

Thursday, May 3rd, 2012


The other night on Facebook I mentioned that I'd scanned a ton of old drawings from high school, originally with the intent to put them in an online album. Later I decided against it, because HOLY CRAP my stuff kind of sucked back then. Then I thought meh, screw it, some of it has value. Maybe.

Anyway, I'm putting them up here in batches, for the heck of it. Most of these are from 2000 or 2001.

The first seven are re-drawn from a Canadian video game called Heavy Gear. My buddy Derrick was really into it that year, and bought all of the books with the backstory and profiles on the individual Gears (mechs/machines/whatever.) 

At the time I was writing my own mecha-alien-sci-fi, and used the Gears as templates for machines in that world. As a result, these are about 90% straight off the pages of that book, plus some of my own sloppy additions. 

Also, I labeled the hell out of my drawings back then. 









These next two are from a later version of the aforementioned story. The first one is a mobile quadruped armor (think Iron Man on all fours), with the pilot dude next to it. The other was a sit-down version with heavier weaponry.



This last one was a collaboration of sorts. My buddy Joey drew the version on the bottom to give me a side-view of this spacecraft/personal submarine/who-knows-what-with-axe-blades-for-wings. I sketched out the rest a few days later. 



So yeah, these are just a few of my older works. I also have a lot of bigger pieces (on 2'x3' sheets of paper) but they're rolled up in our storage closet. They're better than these, so I'll have to take shots of them sometime down the road. 

Posted by Graham | at 6:53 PM | 1 comments